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Upcoming Gears of War 4's PC-Exclusive Features Details

2016-07-25 00:46:25

Gears of War 4 is an upcoming third-person shooter video game, which is developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One. The game launches on October 11 as an Xbox Play Anywhere game. The game will be the fifth installment in the Gears of War series and the fourth main installment. Here is great news for Game lovers!

The Gears of War 4’s developer, The Coalition has told about technical features available only when playing it on a computer. Technical director Mike Rayner told Eurogamer that, "Our focus on PC is to deliver a highly optimized, customizable experience first and foremost." The game will benefit from the newly added support for Universal Windows Platform games to disable vertical sync, allowing The Coalition to "offer proper unlocked frame-rate support that gamers expect on day one." Also, you can see here the full story on Eurogamer too.

Furthermore, Rayner also says the PC version supports higher-resolution textures (going as high as 4K for "select texture groups," dynamic resolution support (including ultra-wide), and a benchmarking mode. You'll also have the ability to completely remap the controls--including a way to split up the input for running and entering cover, which are both assigned to the A button on the Xbox.

Additionally, there will also be extensive video settings to tweak; there are currently 28 different options, with more still to be added potentially, Rayner said.

"Along with more settings, we're putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM, so there is a clear correlation between a setting change and its performance impact," he said, which would be a welcome addition for those who are not much familiar with these things.

The PC version will also support dynamic resolution scaling. "We will support super-sampling and have come up with a neat system using the dynamic scaling created for Xbox," Rayner explained. "You can super-sample, let's say up to 4K, and then enable dynamic scaling and set the maximum amount of scaling you want to allow so you can maintain a very crisp image with scaling kicking in where needed and only to the amount you consider acceptable."

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